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THE RUBBER-KEYED WONDER: EXPANSION PACK Vol 1 DIGITAL DOWNLOAD

THE RUBBER-KEYED WONDER: EXPANSION PACK Vol 1 DIGITAL DOWNLOAD

'The Rubber-Keyed Wonder: Expansion Pack Vol 1 Digital Download' is a highly collectable companion piece to our film 'The Rubber-Keyed Wonder' and contains a series of specially made films using unseen material from both our extensive archive and our film ‘The Rubber-Keyed Wonder’. 

Featuring further insight into Sir Clive Sinclair and his companies, the design of the ZX Spectrum, its peripherals and many of the games that featured on the Sinclair computers this is a must have for any ZX Spectrum fan!


The Expansion Pack includes:

Chase HQ - Bill Harbison
Bill Harbison talks about his work on the ZX Spectrum conversion of Taito's arcade classic game Chase HQ, which is still considered one of the greatest games to appear on the ZX Spectrum, however its creation was not smooth running!

Malcolm Evans - Escape into the 3rd Dimension
In this film early tech adopter Malcolm Evans talks about how he designed 3D Monster Maze for the ZX 81 before getting a ZX Spectrum and creating the games Escape, 3D Tunnel and of course Trashman specially for it!

Mel Croucher - Digital Pioneer
Gaming pioneer Mel Croucher talks about the founding and early days of Automata and how this led to writing games to be broadcast over the radio before discovering the ZX Spectrum and Pimania and other early Automata titles were born!

Ste Pickford - From Glider Rider to Feud and a first pitch document! 
Ste Pickford (one half of the Pickford Brothers) talks about how he moved on from making ZX Spectrum loading screens to working on full games and how a call from publisher Quicksilva requesting 'a hang gliding game' saw their careers quite literally take off!

Making Cabal and Midnight Resistance - Jim Bagley
Jim Bagley discusses the challenges in converting the two popular arcade games of Cabal and Midnight Resistance to the ZX Spectrum and covers some of the tricks he had to use to get the games to be as playable as they turned out. 

Julian Gollop - Playing the Next Move
After creating his first game Nebula, Julian Gollop realised he was now a computer games developer while still at university! Julian goes into detail on his next games for the ZX Spectrum which include Rebelstar Raiders, Chaos, Rebelstar, Laser Squad & Lords of Chaos.

Denton Designs - From Bandersnatch to Chart Toppers!
John Gibson, Ally Noble and John Heap of Denton Designs talk about the final days of working at Imagine Software and their work on the ill-fated Mega-Game Bandersnatch then after Imagines' collapse Denton Designs was set up to create original game ideas and before long games such as A Gift From the Gods, Shadowfire and Frankie Goes to Hollywood were topping the charts!

The Oliver Twins - A Dizzy Success!
Twin brothers Philip and Andrew Oliver (The Oliver Twins) discuss how their early bedroom coding led to a relationship with Codemasters and creating some of the UK's most successful games such as Super Robin Hood, Grand Prix Simulator and The Dizzy Series.

World Record! Dragon's Lair on the ZX81
Game developer Jim Bagley talks about how he managed to get the legendary arcade game Dragon's Lair running on a humble Sinclair ZX81 and how it led to him obtaining his own entry into the Guinness Book of World Records!

Sandy White - Designing Zombie Zombie & I of the Mask
Having just delivered the hit game Ant Attack what happened next in the life of Sandy White and would success be as sweet as it was for his first game Ant Attack?

Kevin Toms - The Face of The Football Manager Series!
Games developer Kevin Toms details how he first developed and released Football Manager on the Sinclair ZX 81 computer before discovering Sinclair were soon to release a colour version of the ZX 81 so quickly realised his games could be a hit on Sinclair's new machine which instead of being called The ZX81 Colour was now called The ZX Spectrum!

Crispin Sinclair - Visiting Sinclair
Sir Clive's son Crispin shares memories of Clive Sinclair, visiting the Sinclair Offices in his school uniform to be filmed by the BBC using the ZX80 and how much he enjoyed playing games on his own ZX Spectrum!

Federico Faggin - Creating the Z80 Chip - The Full Story
A fascinating story told by Federico Faggin the creator of the Z80 chip on how he battled corporate greed and fury over his dream of creating a low cost microprocessor that could be used in multiple devices, including home computers such as the ZX 81 and ZX Spectrum.

Stuart Fotheringham - Creating Nodes of Yesod
Soon after being fired from Software Projects for his part in the 3rd Miner Willy game debacle, developer Stuart Fotheringham dusted himself down and soon after development Studio Odin was founded along with other ex-Software Projects employees and working on a new game called Nodes of Yesod

Grant Sinclair - Don't Be Late for the Fate!
Sir Clive's Nephew shares memories of Clive Sinclair, getting his own ZX Spectrum for Christmas and having to get a game written on it at the last minute to earn money for his High School fate!

Henrique Olifiers - What's Next?
Henrique Olifers The ZX Spectrum Next sequence from the main movie now fully expanded.

Martin Brennan - Interfaces, Micro Drives and the ZX Spectrum 128k
A special feature on engineer Martin Brennan on how he ended up joining Sinclair through to his work on the Interface 1 and the infamous Micro Drives as well as taking on and designing the ZX Spectrum 128k Computer.

Nigel Alderton  - Converting Capcom's Commando to the ZX Spectrum
Nigel Aldteron the creator of ZX Spectrum classic Chucky Egg tells a wonderful story of what happened when he signed a lucrative contract to convert Capcom's legendary arcade game Commando to the ZX Spectrum with a strict penalty clause that it simply had to be out for Christmas!

Richard Altwasser & Dr Steve Vickers - Working at Sinclair and creating The ZX Spectrum & Jupiter ACE
In this film Richard and Steve discuss how they came to work at Sinclair , their memories of the ZX 81, and a far expanded ZX Spectrum origin story plus their reasons for leaving Sinclair to create the Jupiter ACE.

Nigel Searle - The Final Days
Former Sinclair MD Nigel Searle talks more about his final days at Sinclair and his reasons for leaving as well as his views on the eventual collapse of Sinclair.

Alison Paine - Growing Sinclair
Former head of Marketing at Sinclair offers more insight into how her life at Sinclair started, her work on using the ZX Spectrum to grow the Sinclair publishing label and which games she felt really made a difference for the computer. 

Phil Candy - Rick Dickinson and Designing the Future 
Industrial designer Phil Candy talks about working with ZX Spectrum industrial designer Rick Dickinson, takes a closer look at Sinclair's industrial designs as well as his own work on the design of the ZX Spectrum Next.

More details include:

  • Free 4K Digital Download! - Chase HQ film delivered digitally immediately on campaign end with all remaining content delivered incrementally up to November!
  • Digital Download duration: 3 hours
Regular price £20.00 GBP
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